An interactive adventure through a dream reality where the only way to survive is to face yourself


About Betwixt

Described as Lifeline meets Lord of the Rings, Betwixt is an interactive smartphone game that takes a radical new approach to improving mental resilience.

You awake to find yourself in a strange, magical world — a world that responds to your emotions and makes real what you think.

​With the help of a mysterious guide, you embark on an epic journey to escape the In-Between. As you travel together, you explore the surreal landscape of your inner reality and collect insights to help you think, feel, perform and live better in the real world, too.

Betwixt plays like a digital choose-your-own-adventure book with immersive sounds. We’ve built it this way to free up your imagination, put you in control of the narrative and provide you with the most effective way to learn - storytelling.


Written by award-winning fantasy author Natalia Theodoridou, cognitive hypnotherapist Hazel Gale and science writer Elitsa Dermendzhiyska, Betwixt uses powerful resilience-building techniques from positive psychology, cognitive theory, transactional analysis, and a range of therapy styles.


We've won two innovation grants for our approach to making mental resilience epic and our mission to change the way the world thinks about mental health. 

Welcome to the In-Between

The Magic of the Written Word

Mental Resilience Made Epic


The Team

Hazel Gale

Hazel Gale is a bestselling author (The Mind Monster Solution), ex-athlete and Master Practitioner of Cognitive Hypnotherapy and Clinical Hypnosis working with Olympic athletes, creatives and professionals.


Over a decade of competition, Hazel achieved multiple World, European and National titles in kickboxing and boxing. Following a burnout in 2009, she qualified as a therapist in order to devote her time to helping others win their own emotional battles.


Hazel runs a private practice in London, and facilitates workshops and digital courses to teach self-awareness and emotional resilience.


More here:


Elitsa Dermendzhiyska is a science writer and social entrepreneur working at the intersection of technology, research and mental health.


At 25, she left her software business and spent a year talking to young people, researchers, nurses, psychotherapists, philosophers, artists and others to study mental health from many different perspectives.


That’s how she discovered the power of games and set out to explore how they can be used for good. 

Follow on Twitter: @BetwixtApp

Follow on Insta: @hazel.gale.therapy


Contact Us

We'd love to hear from you if you have feedback on the beta or if you'd like to be involved in the project in any way.

Stay Tuned

Betwixt is at the beta stage of development and we're working hard to release the full game this year. Stay tuned by joining our mailing list here:

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